The Idea
This is a potential response to the Creative Conscience (creative-conscience.org.uk) brief, while it is a modified version of my proposal for brief 1.
Difference: initially I wanted to use the boardgame format to emphasize the animals' own experience in the modern meat industry (and/or any type of exploitation setting) - by making the players "roleplay" the animal (through passivity).
For the Creative Conscience brief, I've given up this format for one that would better represent the message, connecting issue with it's own setting. This also narrows the focus on the animals people consume, specifically (to exclude lab animals, and "accidental" victims of industrial production, etc.)
The animals abused for food suffer daily, because human appetite and entitlement predates on them without mercy - thus, for most households, every mealtime should be a reminder of this, yet it isn't. It would be too much to bear when witnessed, which might even impact the consumer's appetite. Good conscience is conducive to consumption, to benefit industries specialized in food production.
These days, food packaging and advertisement rarely remind us of the source of our meals - the less resemblance to the animal, the better. If we are to see an advert for meat and dairy product, it emphasizes the "happiness" of the animals, and the special bond between farmer and it's income source - this all to reassure anyone with any ethical concerns, or perhaps simply to send a "positive" message, a warm feeling, suggestion of contentment which they hope to leave the consumer in a certain state of mind.

The more honest examples: referencing the food served on them. (Although the first one isn't anything to do with animal products). The last two are especially charming. Rustic, and as frank as the people who used them. Simply informing of the type of meat (still, not the animal) in an abstract (written) format.
- legislation
- organizations
- books
Starting on the artwork