professional practice lvl 1

 post 1

“This is a digression born of enthusiasm.”  

(a quote from the Preface of Magazine Design) 

Since I found the assignment brief overwhelming (for someone with little initial knowledge of the area) I decided to research some general history of magazines in the library at Bower Ashton. The following are my findings composed as a little summary of notes to myself. 


  •  Arabic, means emporium/warehouse (stocked with goods). 
  • Invention of industrial revolution – developed along graphic design (mutual relationship). 
  • Bastard offspring of book and newspaper. 
  • Picture and text are equal in importance (this due to mass culture). 
  • It is a whole; has unity, with manyfold ingredients. 
  • Reader-base is essential to survival; therefore, it must address them; through attitude primarily; way of looking at the World. Also: entertainment (not only “boring facts”) -> Personality 
  • Often over-looked when discussing culture/history, yet: it has had lots of influence. ->  in development of modern design principles and visual expression. 
  • Changes: due to technological developments & social expectations. 
  • Some criticisms:  The influence of the advertisers (but also their necessity, as they bear the costs – there needs to be a balance);  Today: copyright issues (it is easy to steal content from those who invest in gathering them); moral debate: accessibility of news – also issue with enforcement. 
  • More lasting than a newspaper, but not as much as books -> design problem 
  • The very earliest “magazines” were literary, political journals, like books, aimed at the elite classes. This reflected in their prices and outlook (more to resemble books in size, shape, etc) – intended for bookshelf (to be bound together when collected). Industrial revolution changed this; educated middle-class readers. 
  • Prototype: Illustrated London News (1842) Herbert Ingram 
  • Technological necessity: photographic reproduction, automation of printing. 
  • In 1930s creative centre became New York. 
  • Books used: 
    MacLean (1969) Magazine design. Oxford University Press. 
    Owen (1991) Magazine design. Laurence King. 
    Quinn, A. (2016) A history of British magazine design. London: V&A Publishing.



Why I never became an avid magazine collector–the fear becoming like him (though he looks like a happy Bilbo Baggins). 


Also: 

Can we exemplify the changes in magazine design by the cover of the three books I used? Or am I reading (bad pun) too much into it? 






 Post 2

1 –Editorial Illustration Ideas and Concepts (what is the idea under pinning the image?)

A, Philosophical/ conceptual


Aida Novoa & Carlos Egan (New Philosopher)


 John Hendrix - Biola University

Coat of Arms of Niels Bohr

The New Philosopher article explains about how Niels Bohr designed his own coat of arms, the motto chosen for it was based on his favourite phrase, the abbreviated version of: “Contraria non contradictoria sed complementa sunt”  - Opposites are not contradictory, they are complementary. I chose a very similar image by John Hendrix, with a different meaning - designed for a Christian university, using biblical symbolism of Good and Evil.

 B, Social/ political focus

More specifically in these examples: lower social classes in the UK.

“It’s been a long six weeks, and I’ve struggled to feed my children. I just hope things get better – they can’t get much worse.” (A quote from The Guardian article which it illustrates.)

Eleanor Bannister

Focus: on their table and plate (note, the mother’s “meal”) to make a point about her struggles affording meals. Oppressive feel (colours and angle). As opposed to Olivier Kugler’s Reportage style illustration, also for The Guardian. Here, the context matters just as much, we see all the details of the boy’s environment (social and living) alongside his gestures as self-expression, and the transcribed version of his thoughts and wishes. The life from the child’s perspective, while in the previous example, it was from the parent’s.


Olivier Kugler

C, Complex processes/ science ( OR small humans)

Rocco Baviera - Bellwether, magazine of University of Pennsylvania

 
Øivind Hovland, Samtiden Magazine - Researching the Sexes

Both of these emphasize a holistic approach (perhaps?), by having a circular element in the composition, in the middle of the image. Despite this sense of unity, there’s an implication of being made of different parts (tying back to my first set of examples). I find it interesting, how this unity includes the human actors (scientists, farmers) as well, also being part of the larger system. In both cases, this is implied by the human figures being relatively small, faceless, and wear the “uniform” of their trade. Normally, the effect could be slightly foreboding (referring to political systems where there is no consideration for individual perspectives), so I think the colour choices and rounded angles mean to give a positive, maybe even naïve feel.

2 – Editorial Image Making Processes (how the image was made?)

A, Screen-print (look?)

I chose these for their aesthetic quality and composition. Also goes well with the "small humans" theme, see 1/C above.

Luisa Jung- NPR Ethical-Investing

Sam Chivers - Cliff Walk

B, Ink, watercolour

Yet again, based on my taste, and the social/ political message of 1/B, while the Reiser cartoon reminds me of 1/A in a humorous way.

Matt Cook - Care Home

Pat Byrnes – The Two Americas


Jean-Marc Reiser

C, Digital

Referring back to 1/A. Despite the similarities, a very different image in style and meaning.


Aad Goudappel - Escaping the incestuous academic circle (Management Boek Magazine)

3 – Magazine Design (page layouts, type, photograph and illustration)

I admire these compositions for being so responsive to the text, not merely accommodating, but representing the meaning. Also, they are two opposites in sense of how one shows a busy-looking spread, while the other is airy (aptly, since discussing "empty space").

 A, 


FUKT

B,


New Philosopher

C,

 "What it means to live today. At one pole is a purely rational description of the cosmos. At the other, a rich cultural soup of narrative."

 


Real Review


One with a slightly unusual format. I like this especially, because it connects well with the theme of 1/A.
The idea behind the cover design: "With the large R it all looked extremely stark. We asked Nishant Choksi to join the project because his brushwork and free hand establishes a tension against the geometry of the R." – Jack Self, Rory McGrath & Nishant Choksi. They wanted to represent tension, being the identity of the magazine, which defines itself by that.
"What it means to live today. At one pole is a purely rational description of the cosmos. At the other, a rich cultural soup of narrative."

4 – Magazine Topic/Genre (discovering magazines on your personal interests)

A, New Philosopher - independent publication

Perfect combination of readable material with illustration that adds to the content, being just as important. Very attractive in every way.


B, FUKT - being dedicated to drawing and illustration, another “tasty” one. I loved the individual design of the issues, all related to the topic.



Example: FUKT #19 – The Storylines Issue

C, Marimo  - Two issues (Home; Phantasmagoria) exist of this Kickstarter project; both gorgeous, ideal gift for an illustrator or animation student. The articles are accompanied by illustrations primarily, not only frames from the films.




Post 3

Rough sketches for Work and Hate (Workshop)








Post 4

Preparations & research for Part B

Illustrating an essay from the Idler magazine, titled Mappers' Delight, by John-Paul Flintoff.

"Joy and wisdom have been replaced by work and worry. We must defend our right to be lazy. It is in our idleness that we become who we are; it is when lazy that we achieve self-mastery" 
(from "How to be idle - The Manifesto")

Semantic field / mind map for the article:



I have chosen a way too broad and general word in "structure" - for this reason, my breakdown did not really work.



Some initial sketches based "dog walk" and "structure".










Visual research:
A, Labyrinth/maze

Usually understood as synonymous, a difference can be made, thus: maze refers to a complex branching multicursal puzzle with choices of path and direction, while a unicursal labyrinth has only a single path to the centre. The word labyrinth comes from Greek mythology, although the pattern can be found in many different cultures. In the medieval times, a version of it was used in gothic cathedrals (as a pattern on the floor paving inside the building).


Silver coin from Knossos with the 7-course "Classical" design, 400 BC


A map from 1821 depicting the network of tunnels and caves near Gortyn, an old quarry on the isle of Crete.

These images (though not editorial illustrations) exemplify how a labyrinth could be understood as complex cityscape, playful path of narrative, or symbol of life stages. Every one of them seem to reveal something inherent in the subject: playfulness and a graphic quality.


István Orosz - Babylonian labyrinth


Thomas Radclyffe - from his book Extreme Labyrinths


Celsius Pictor - Leviatan Labyrinth from project Exit, a book of mazes by several illustrators
 

István Orosz - Labyrinth(s)


Sara Porras - from project Exit

And here are some examples to mazes/labyrinths in editorial illustration.


Ori Toor: World Mental Health Day on It’s Nice That


Rose Wong – New York Times, Editor Letters

Probably to represent privilege in society. For some, it's hard work, for others, only the appearance of it.


Alissa Thaler - Crowded out

"An editorial feature for Teen Breathe on how to navigate the tricky terrain of online group chats." (description from artist's website)


Elaine Knox - Editorial Illustration: Navigating mental healthcare

Title speaks for itself. The complexity of mind, especially in achieving mental health.


Jack Daly - Making your way

"This conceptual illustration plays on the idea of coming through the trials and tribulations of everyday life. The word "life" is created with negative space at the focal point of the piece." (description from artist's website)


Aad Goudappel - Digitalization of the government

"Cover illustration for Publiek Denken on iSociety or rather the digitalization of the government." (description from artist's website)


Natalia Kokkinos – Social maze

Class system. The tricks of navigating it: seemingly a maze, in reality, a multi-levelled one without stairs.

B, Procedure, diagram


Laurindo Feliciano - Conversation discontinue

"Article about the different ideological positions between politicians and Intellectuals." (description from artist's website)
Metaphorical representation of thought and thinking styles. A bit surreal in effect, but not as abstract as the following examples. 


Scott Bedford – Whiteboard illustration

Commission by a business to explain the complex processes involved with their product. I included this, because I find it visually very similar to the Mind Map's in the article. Only more "3d", and graphic.


Aad Goudappel - Algorithm 

"Help my boss is an algorithm! Spread illustration for Retail management. Great article discussing companies like Uber and Deliveroo who manage workers via their phones. What have been hailed as being the liberation of workers seems to turn out to be like Taylor (the Principles of Scientific Management- 1911) on steroid." (description from artist's website)


Joey Guidone - Connected World

This must be about personal connections in social media. The vastness of the online world is like the sea. We barely touch the surface of it.


Aad Goudappel - Protocols
 
"Full Page illustration to accompany an article on people in (health)care being increasingly fed up with and protesting against having to work following protocols." (description from artist's website)

C, Map


Miguel Pang - Map for Edible Queens magazine

Antoine Corbineau- Manchester Northern Quarter


Martin Haake- Jim Morrison in Hollywood, for National Geographic


Martin Haake - Dartmouth College Campus


Martin Haake - Budapest

With so few elements, the "vibe" of centre of Budapest is successfully achieved.


Heather Gatley- Onion Creek

Interesting to compare these very literally understood maps of real places to those below, which are more conceptual. There is simplification and abstraction here, but only as much as the purpose requires it (to make the visuals accessible); also an aesthetic, stylistic choice.


Antoine Corbineau - Madmen

This "street" is a mapping of the modern world's societal issues; the image is thus a satire.


Antoine Corbineau - Social Network Map

Not a map of a place but virtual space and connections between online concepts.
 

Post 5

Preparation for Part B - continued
 
I have decided to illustrate another article in addition, as the two will work well on some abstract level (visual parallels), as well as thematically. It is: My Friday Walk by Man in the Woods, in Weird Walk magazine.

Preparations






 
Riso experiment:



Wireframe
 

 
Mini model








Further sketches






Post 6 

Text and Image Workshop - Title Page Sketches for Part B





Post 7

Finished Project

Part A

Editorial Illustration

To accompany text in printed media (originally, as nowadays will include digital formats). From the reader’s perspective, this type of illustration is ideally eye-catching, thought-provoking, aids understanding, engages attention and incites to read on. From the illustrator's perspective, it might be like a puzzle-game; requiring not only problem solving but creative attitudes also. There’s a brief to be met as well as the primacy of the text promoted, while additional aspects, such as the branding/style and the audience of the magazine, etc.

This has been a completely new kind of research into an area I have not thought much about in the past. For this, and for the sheer amount of visual material available (and the comparative lack of written information) I was overwhelmed at first. Perhaps still am a little.

I was therefore mostly occupied with the idea of complexity, confusion, as if lost in a maze with a poor map in hand. Incidentally, my idea for Part B was also making me thing of mazes, and that has given me direction, a thread to follow, as I would be doing my visual research into that.

I have already posted lots of examples of some of the aspects above. This merely a recap, now with more focus on brains specifically, without the intention to be exhaustive – as, ironically, the whole research has been a rabbit hole.

The most obvious association is to do with a person's mental capacity, health, etc. This is to do with a scientific approach to human capacities - the brain is where all that we think, feel, perceive, and ultimately: do happens. The control room, and the seat of personhood. Even symbol to the whole species- Homo Sapiens Sapiens. In certain philosophical thought experiment, it is all that there is. A brain in a vat.


Christian Gralingen - The depression, the brain and the void, Psychologie Heute
 
This piece I chose for it's visual quality. Reminiscent of a technical drawings; an engineer's way of representation - except, colourful and fun, and the style is appropriate to make a point. Complex but also measurable.


Beetroot - With Heart and Mind (Think+Feel)

Now at least the heart is also added, though it is inside the mind. The image is to represent creativity, which works with the two together: mind and heart.


Helena Pallares - Psychologie Heute

The article is about wisdom and experiences. It also gives the feel of endless possibilities. The inside and outside are contrasted yet, they are the same thing.


Helena Pallares - How to think about AI (Harvard Law Bulletin)

This to illustrate the legal and ethical issues with AI regards to copyright, I find the image very effective in a minimalistic way. Again, the brain is the seat of creativity.


Adonis Durado - The Best of News Design cover

An inventive way of "drawing the brain" and connecting the subject of creativity with newspaper.


Quentin Monge - Alzheimers

This minimalistic illustration leaves a lot of space around, and uses a cool colour to communicate the emotional tone.


Paul Bateman - Human Nature and the Moral Maze (THE)

A collage, again very effective in communicating complexity. The article is about the philosophy of ethics, and the scientific approaches. Also gives off an "academic" feel with style and colour.


Eoin Ryan - Digital Detox

Very dramatic and reminiscent of  horror film posters. I like how a simple dots of colour (yellow) lead our understanding of the message of this article.


Alanah Sarginson -How Feelings Shape Our Thinking (TNYT)

Finally, I chose this one because I really appreciate the style of the artist. A good example to how one can be an editorial illustrator whilst still retaining your personal taste. The image manages to be a perfect balance of "think and feel", of abstract and figurative expression. Although the shape of the brain is absent from the image, emotion and thought are still implied, and it is perfectly representing the subject in my opinion: elusive yet present - an enigma.

Part B


Mappers' Delight


My Friday Walk

Articles illustrated: 

John-Paul Flintoff - Mappers' Delight (in Idler magazine)
Man in the Woods - My Friday Walk (in Weird Walk magazine)

Why? Both magazines I have bought at the start of this module, and found the chosen articles to be compatible in an interesting way. I wanted to explore them visually, pointing at their similarities.

Note. The final outcome is planned to be a physically printed booklet (concertina style), to evoke an old fashioned foldable map. On the website, I am posting a version that does not equate to the printable version (due to how it should be folded, and certain parts cut into shapes, a little string added too) - here, I am only demonstrating the whole pieces for each article.

Evaluation:

This part of the module excited me, as I have never done this sort of task in my life, therefore a fun challenge for my creativity- I really wanted to see, what I would make of it with no previous experience at all. I went along all the workshops on the way, where I can say I have learned a lot about the style of thinking and methods of an editorial illustrator. I think the pressure to produce something useful in a short period of time especially taught me to focus and not overthink too much, which I tend to do. When we had a look at each-other’s outcomes for these workshops, I felt very nervous at first, then I learned to over-come my general shyness in front of the group by how encouraging the atmosphere was.

I have decided to do my final outcome digitally, as likely that would be my method as an editorial illustrator; software use would be unavoidable either way. Perhaps I was too ambitious with how large I intended to make it, and struggled greatly to finish it in time, which I just about managed. Regardless, I wanted to produce something that I would be proud of at least. I am happy with the final piece and wish I could have it physically made (see if I manage in the next days). I am not sure, on the other hand, how much it meets the brief as an editorial illustration…it feels less editorial in style, and more personal, though I do think the illustrations match the chosen articles (of which there were two).